Semantic Crowds: Reusable Population for Virtual Worlds
نویسندگان
چکیده
Recent advances in crowd simulation techniques have led to realistic agent and group behavior through elaborate behavioral models, complex motion planning algorithms and impressive physics systems. As many crowd simulation solutions typically target only specific types of environment and scenario, a variety of special-purpose methods and systems has emerged that are hard to re-configure and re-use in other contexts. Solving this situation demands a higher-level approach that takes re-use and configuration of crowds as a priority, for adequate application in a broad variety of scenarios, virtual environments and interaction with the entities present in that environment. In this article we propose semantic crowds, a novel approach that allows one to re-use the same crowds for virtually any environment, and have them use the objects available in it in a meaningful manner, without any modification. To have the agents autonomously interact within any virtual world, we minimize in them the information relative to what objects do and how to use them. Instead, that information is stored in the objects themselves, which the agents can then query, based on what they plausibly want to achieve. To facilitate creating such crowds, we developed an interactive crowd editor that provides high-level editing parameters for defining crowd templates. We illustrate the flexibility of semantic crowds by means of two cases, in which we let the same crowd populate quite differently configured airport terminal environments. These examples also highlight that this modular approach easily combines with your custom implementations of agent behavior model and/or motion planner. c © 2012 Nick Kraayenbrink, Jassin Kessing, Tim Tutenel, Gerwin de Haan, Fernando Marson, Soraia R Musse and Rafael Bidarra. Published by Elsevier B.V. Selection and/or peer-review under responsibility of the scientific programme committee of VS-Games 2012.
منابع مشابه
Semantic crowds
Recent advances in crowd simulation techniques have led to increasingly realistic agent and group behavior. As many crowd simulation solutions typically target only specific types of environments and scenarios, numerous special-purpose methods and systems have emerged that are unsuitable for other contexts. Solving this situation demands a higher-level approach that takes re-use and re-configur...
متن کاملEG 2007 Course on Populating Virtual Environments with Crowds
Crowds are part of our everyday experience; nevertheless, in virtual worlds they are still relatively rare. In the past, main reasons hindering a wider use of virtual crowds in the real-time domain were their high demands on both general and graphics performance coupled with high costs of content production. The situation is, though, changing fast; market forces are pushing performance of the c...
متن کاملPeer Produced Innovation: An Exploration Of 'The Wisdom Of Crowds' In Virtual Worlds
While researchers have examined the role of individuals in crowdsourcing for open innovation purposes (wisdom in crowds) there is a gap in our understanding of the collective intelligence of communities for such purposes (wisdom of crowds). The objective of this exploratory study is therefore to explore the peer production of innovation; specifically the challenges in leveraging the collective ...
متن کاملA Semantic Approach of Virtual Worlds Interoperability
This paper presents semantic approach for a solution of the problem of interoperability for virtual worlds. The semantic of virtual worlds and virtual entities is described using the Influence/Reaction model issued of multi-agent systems. The main feature of this model is to clearly separate the description of an action (performed by virtual entities) and the consequences of the action. We demo...
متن کاملExploring Virtual Geographic Environments
Virtual geographic environments (VGE) are environments pertaining to the relationship between post-humans and 3-D virtual worlds. Post-humans are defined as a combination of humans in the real world with 3-D avatars in 3-D virtual worlds. Five types of space, namely Internet space, data space, 3-D graphical space, personal perceptual and cognitive space, and social space are used to explore the...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2012